Thursday, March 7, 2013

DO YOU WANT TO MAKE RPG GAMES BY YOURSELF NEED NOT KNOW PROGRAMMING

I have found my dream software.Now I am sharing it with you.
RPG Maker VX (RPGツクールVX RPG Tsukūru VX?) is the latest program from the PC RPG Maker series developed by Enterbrain, following its predecessor, RPG Maker XP. RPG Maker VX follows the naming pattern present in previous RPG Maker releases by having a suffix based on the Windows versions the software was designed for (in this case, Windows Vista and Windows XP).

Features

Many of the features included in previous versions of RPG Makers made a return, though other features (such as the use of map fogs and tilesets of infinite size) that were present in RPG Maker XP were removed.

Mapping System


A screenshot of a user-created map.
The mapping system in RPG Maker VX differs greatly from the one used in RPG Maker XP. Instead of assigning tile sets to each map, there are nine global tile sets which can be used indiscriminately. The layer system used in previous releases has also changed, as RPG Maker VX only has two "usable" layers; one layer for Tile set A1 to A5 (which contains tiles for floors, walls, etc.) and another for tile sets B to E. Tilemap class in RGSS supports three layers, but two of them are used for combining tilesets from A1 and A2, in order to produce the autotile mapping system. Any tile from tile sets B to E always go above any tile from tile set A1-A5. It is possible, however, to create another layer of sorts assigning tile set graphics to events.
For users to import their own tiles, RPG Maker VX provides a blank, 512x512 tile set (a total of 256 possible tiles) which is by default tile set E. The size of this tile set cannot be changed, unlike in RPG Maker XP, where users could import any number of tile sets which could be of any size.
Generally, the tilesets tended to be more general than RMXP, since no tilesets are used aside from global ones; however, this prevents greater and more specialized usage of tiles. There are also fewer tiles than XP.

Character and Object Tiles

Tiles used for characters and objects in the native RMVX tilesets are "square-sized" with deformed profiles (similar to those found in Final Fantasy IV) rather than the height-proportional figures found in previous RPG Maker versions (or Final Fantasy VI). Designers who prefer the more realistic look of "tall" characters may readily make use of RMXP character and object tiles for this purpose. Tiles from RM2K, however, are essentially unusable because of their much-lower graphical resolution.

Text System

RPG Maker VX uses a "letter by letter" text system, as opposed to the previous version RPG Maker XP. The Windowskin graphic has been expanded to include overlay graphics, which tile automatically on top of the main Windowskin. It also and now has an image-defined color palette, where in XP users would have to use the script editor to change text colors. The faceset system seen in RPG Maker 2000 and RPG Maker 2003 can be implemented through the "Enter Message" command. Previously, users would use a special event commands to change text options. In RPG Maker VX, however, the options have been merged to the "Enter Message" command.

Random Dungeon Generator

Making a second appearance is the Automatic Dungeon Generator from RPG Maker 2003, which automatically generates a random dungeon map. The Automatic Dungeon Generator works by prompting the user to select wall and floor tiles, then a basic dungeon is generated based on the user's selection.

Battle System

The default battle system in RPG Maker VX is an update of the front-view battle system seen in RPG Maker 2000 ("Dragon Warrior" style), which does not allow for character graphics. However, user-made add-on scripts exist that change the battle system; side-view battles reminiscent of Final Fantasy, real time battle systems and even tactical battle systems may all be implemented by the user.

Ruby Game Scripting System 2 (RGSS2)

The script editor from RPG Maker XP was updated, and is based on the language RGSS2. Users can add custom scripts to the game or edit existing ones, and the capabilities of RGSS2 provide sufficient flexibility that programmers with enough time and knowledge can add or modify virtually any game function that suits their purposes.

Quick Event Creation

A new feature to RPG Maker VX is the "Quick Event Creation" function. It's a tool that allows less experienced users to create events for doors, inns, and treasure chests.

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System requirements


Minimum Recommended
Operating system* Microsoft Windows 2000 / XP / Vista Microsoft Windows XP / Vista / 7
CPU 1.0 GHz Intel Pentium III equivalent 2.0 GHz Intel Pentium 4 equivalent
Memory 256MiB RAM at least 512MiB RAM
Video 1024x768 video resolution (none specified)
Storage 100MB available hard disk space 400MB available hard disk space
Disk drive CD-ROM (retail box version)† (none specified)


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